Juego Studios has some of the best UI/UX designers and their work is crucial because the initial user interaction is through their work. The job of the UX designer is to make the path of the user through the game or app as easy and seamless as possible. Our UI/UX designers pay great attention to every minor detail to craft pixel perfection. The designs we develop are not only stylish & trendy but also are consistent and appropriate.
Our design process essentially relies on the work of our very efficient concept artists. They typically sketch ideas for the storyboard, gameplay elements like vehicles, characters, props etc and asset production relies on their concept. The artists at our concept art design studio transform one-line descriptions and brief ideas from our clients into visual representation of game art elements.
The texture artists at our art design studio are some of the best in the industry. They add textures to characters, game items and environments. It is because of their significant expertise with sound knowledge of perspective, lighting, visual effects and materials that has enabled us to work across textural elements of the game very easily. Their work involves in the resolution of textures and texture packing which is needed for the optimization of the build/texture size. Good pipeline knowledge like PBR, stylized, unlit etc which helps to achieve good quality texture output are some of their many talents.
Environment artists at Juego Studios are experts in working with interiors, exteriors, roadways, landscapes and vegetation aspects like deep forests, rocky hillsides and props etc. Once the level design is done our environment artists get going to build the game scene around the level design. They work to get the different output styles like 2D, 3D and isometric work in the game very effectively.
Lighting artists at Juego Studios know how important their role is. Their work involves in creating and appropriately including all the lights in the game levels taking into consideration the color, intensity and falloff with an objective of making the world seem more realistic. Our lighting artists set the mood of the scene and it is they who take care of static and dynamic lighting requirements. Go through the asset production link to know more about lighting.
Our effects artists work effortlessly on a combination of 2D and 3D tools, lights and particle tools and bringing any virtual area to life. Their work involves creating weather effects, water leaks, smoke, muzzle flashes, steam vents and anything else required. Effects artists at Juego Studios take care of the composition of the overall scene. Critical work like level and scene transitions, character spawning and action sequences all need the expertise of our effects artists in terms of their visual representation.
Our 3D modellers create the characters, environments and objects including life forms, scenery, vegetation, vehicles etc. They effectively balance visual detail with the limitations of the game’s technology. Important aspect of taking into account the poly count of the models so that they don’t become heavy all the while keeping the model optimized is the work of our 3D modellers. Their work preserves the game aesthetics through their strong knowledge of game anatomy and mesh flow.
Our riggers make a skeleton for a 3D/2D model for it to be animated. Without a rig a character can’t be deformed and moved around. Joints in rigging are similar to the joints of a human and they are the points of articulation our riggers use to control the model. Our riggers also use Mocap data and Mixamo tool to get their base animations right. Riggers at Juego Studios really toil to get the muscle and object behaviour right. Blendshapes are used by them to give expressions to the characters such that the characters seem to have life.
The animators at our art design studio are well versed with all kinds of 2D and 3D animations. Based on necessity we use frame or spine animation for 2D and for 3D we put actions to the rigged characters and take care of animation blending in the game to have smooth transitions between the animations as per the game’s story.
Apps & Games
From budding SMBs to deep rooted Fortune companies we have worked with them all. You’ll be enthralled by our broad service offerings. After you give us your requirements we’ll get going like there’s no tomorrow.